Apex Legends is on the verge of a transformative gameplay evolution with the development of a universal passive system known as Augments. Designed to enable players to select and equip passive abilities mid-match, this feature promises to redefine competitive strategy, movement depth, and team synergy – all while allowing any legend to become highly customizable. Though in early development without an official launch date, leaked details already point to one of the most ambitious updates in Apex history.
What Are Augments in Apex Legends?
Augments function as in-match passive perks available to all legends, regardless of class. Whether you main a support, skirmisher, or recon legend, Augments introduce unprecedented loadout flexibility, letting you tailor your kit to the flow of the battle.
Key Features
- Equip up to two Augments per match. Rare Augments occupy both slots.
- Found in loot bins, hot zones, and guaranteed in gold loot bins.
- Swap, upgrade, or select Augments mid-match for dynamic loadouts.
This system is reminiscent of perks in other shooters but with greater tactical variance, letting players shape match performance and adapt to real-time challenges.
All Leaked Augments (So Far)
Several Augments have surfaced through data mining, and they are categorized by core playstyle enhancements:
Utility & Team-Based Augments
- Squad Heal – Regen items also heal nearby teammates.
- Battery Printer – Spawns one shield battery every 20 seconds (caps at 6).
- Plus One Ult Charge – Grants one additional ultimate charge.
- Heal Overflow – Excess HP regen transforms into shield; overflow shield gives back healing.
- Armor Overflow – After 30 seconds of no damage, regenerates up to +25 shield.
Combat & Awareness Augments
- Reload Expert – Four seconds of fast reload after cracking a shield.
- Combat Awareness – Scans for nearby enemies within 200m, pings three times.
- Spotter – Pings enemies firing weapons within 150–200m on the minimap.
- Deathbox Vision – Refills 2x sniper or 3x standard ammo upon knocking an opponent.
- Infinite Ammo – Grants infinite ammo for equipped weapons. Ammo inventory slots are locked.
- Midas Touch – Expected to upgrade weapons to gold/max tier (mechanic yet undefined).
Cooldown & Tactical Enhancers
- Reduced Cooldowns – Shortens all ability cooldown timers.
- Double Tactical – Use two tactical abilities, independent cooldown TBD.
- Scans – Unclear for now, possible link to recon class mechanics.
- Legend Expert – Unconfirmed function, could enhance ults or class synergy.
Movement Augments
- Dash – Grants a short, instant directional dash.
- Schmovement – +8% movement speed and access to double jump (cooldown-based).
- Wallrun – Presumably enables wall-running similar to Titanfall mechanics.
Loadout & Resource Augments
- Ammo Stacks – Increases ammo stack limits in your inventory.
- Battle Prepper Heals – Likely generates healing after certain actions such as weapon swaps (exact trigger unknown).
Default Class Augments
If no Augments are manually selected, every legend automatically receives one based on their class, ensuring no player is left out:
- Support – Squad Heal
- Offense – Reload Expert
- Recon – Combat Awareness
- Skirmisher – Reduced Cooldowns
- Defense – Battle Prepper Heals
This provides immediate gameplay value, particularly for newer players or those experimenting with different team compositions.
Loot Lifecycle and Engagement Strategy
- Gold loot bins – 100% guaranteed to drop Augments.
- Regular loot bins and hot zones – Have randomized Augment drop rates.
- Mid-match loadout control – Players can opt to equip, adjust, or replace their Augments during the match.
This adds a new loot-driven element to gameplay, placing valuable Augments alongside weapons, shields, and utility items in priority.
Development Stage and Upcoming Changes
The Augment system is currently in early development, with Respawn yet to confirm a launch window or season-specific timeline. As such, key elements are likely to change before final implementation, including:
- Augment select/drop mechanics
- Use limits and balance settings
- Playlist integration for LTMs, Ranked, and standard Battle Royale
Community testing through LTMs may be used to evaluate balancing prior to any core playlist inclusion.
Potential Game-Changing Impact
With the flexibility and variety offered by Augments, Apex Legends is gearing up for a profound evolution in competitive play:
- Universal passive selection reshapes meta theorycrafting.
- Movement abilities like wallrun and dash could become universally accessible.
- Team-based heal or utility perks enable deeper support roles.
- Custom mid-match builds encourage adaptive, strategic gameplay.
These systems emulate sandbox gameplay principles—allowing players to craft highly personalized experiences based on tactical need, rather than rigid class definitions.
For continued coverage of upcoming Apex Legends systems, balance updates, and tier breakdowns, visit ALegends.gg.
Source: Hypermyst on YouTube
Frequently Asked Questions
What are Augments in Apex Legends?
Augments are a new system that allows players to equip passive abilities during a match. Each player can select two, or one rare Augment that consumes both slots.
How do I get Augments?
Augments can be selected mid-match and found in loot bins, hot zones, and gold loot bins (100% drop rate).
Can any legend use any Augment?
Yes, Augments are universal. They are not tied to specific legends, allowing total customization of gameplay and loadouts.
When will Augments be added?
There’s no confirmed release window. The system remains in development and is subject to change.
Will Augments be in Ranked?
This is undecided. Augments may initially feature in limited-time modes before potential integration into Ranked or core play.
Note: All Augment details are based on leaks and development insights and may be adjusted prior to official implementation.
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